Show pageOld revisionsBacklinksBack to top This page is read only. You can view the source, but not change it. Ask your administrator if you think this is wrong. ====== Ways To Play====== //APERIS// has variety of plots, themes, and NPCs, and some players might find it difficult to create a character that aligns with the plot beast that interest them most. The following aims to help players in choosing Quirks, Factions, and NPCs to interact with. This list is by no means exhaustive and aims to serve as inspiration rather than a set of instructions. =====If you want to explore...===== ====Anomalies in the Ecosystem==== You could... * Play as a member of [[Sceau d'Or]], [[Terra Indomita]], or [[GRAIL]]. * Take the Science [[Quirks#Skill Quirks|Quirk]]. * Choose a specialism related to biology, zoology, or something else that might be useful in investigating the creatures of Antarctica. * Choose a specialism related to environmental science, meteorology, or something else that might be useful in investigating the environs of Antarctica. * Take the Diving [[Quirks#Skill Quirks|Quirk]]. * Establish a connection (whether in your backstory on the [[Character Creation]] form or in-game) with [[Sceau d'Or#NPCs|Fawkes 'Guy' Drivers]] or [[Petrogon#NPCs|Elliot Brooks]]. ====Exploration and Discovery==== You could... * Take the Survivalism, Vehicles, Navigation or Diving [[Quirks#Skill Quirks|Quirk]]. * Take the Well Equipped [[Quirks#Resource Quirks|Quirk]] and bring something that might help you explore. * Establish a connection (whether in your backstory on the [[Character Creation]] form or in-game) with [[Petrogon#NPCs|Elliot Brooks]] or [[GRAIL#NPCs|'Arthur']]. ====Hierarchy and Command==== You could... * Play as a member of [[ANCOM]], [[GRAIL]], [[Unit 871]] or [[Petrogon]]. * Take the Levers of Power [[Quirks#Resource Quirks|Quirk]]. * Establish a connection (whether in your backstory on the [[Character Creation]] form or in-game) with [[ANCOM#NPCs|Admiral Andrea J. Carter]], [[GRAIL#NPCs|'Arthur']], or [[Unit 871#NPCs|Liu Lian]]. * Think about where your character fits within your Faction's hierarchy. Who do they report to? Who reports to them? ====Information Control and the Shape of History==== You could... * Play a member of [[SPRHD]], the [[Unit 13|13th Independent Special Investigations Battalion]], [[Unit 871]], or the [[bga|Bundesgeheimnissesamt]]. * Take the Research [[Quirks#Skill Quirks|Quirk]]. * Take the Technology [[Quirks#Skill Quirks|Quirk]] and specialise in computer systems. * Establish a connection (whether in your backstory on the [[Character Creation]] form or in-game) with [[SPRHD#NPCs|Edith Luna Bulosan]], [[unit_13|Commandant Zhou]] or [[unit_871#NPCs|Nikolai Ivanovich Arsenyev]]. * Think about your character's relationship to truth and information. Can there be multiple truths, or is there just one? Should information be available to all, or just to those who need it? More importantly, who gets to decide these things? * Think about your character's relationship to history. How does their understanding of past events shape their perspective of the world? ====Power and Exploitation==== You could... * Play as a member of [[Petrogon]], [[GRAIL]], [[ANCOM]], [[SPRHD]] or [[Terra Indomita]]. * Take one of the Power [[Quirks#Resource Quirks|Quirks]]. * Take the Vast Riches [[Quirks#Resource Quirks|Quirk]]. * Establish a connection (whether in your backstory on the [[Character Creation]] form or in-game) with [[Terra Indomita#NPCs|Vittoria Rinaldi]], [[GRAIL#NPCs|'Arthur']], [[GRAIL#NPCs|'Grendel']], [[SPRHD#NPCs| Edith Luna Bulosan]], or [[Petrogon#NPCs|Kerry Payne]]. * Think about your character's perspective on power. What is power used for, what could it be used for? Do they already have it, or are they seeking it? What forms of power do they wield or experience? Do they see exploitation as a grave injustice, or do they turn a blind eye to it? ====Science and Mysticism==== You could... * Play as an investigator from the [[BGA|Bundesgeheimnissesamt]], the [[Unit 13|13th Independent Special Investigations Battalion]], or [[Unit 871]]. * Take the Paranormality [[Quirks#Skill Quirks|Quirk]] * Take the Science [[Quirks#Skill Quirks|Quirk]]. * Take the Qualified Ear or Well Equipped [[Quirks#ResourceQuirks|Quirk]]. * Establish a connection (whether in your backstory on the [[Character Creation]] form or in-game) with [[BGA#NPCs|Heide Allenbach]], [[Unit 871#NPCs|Liu Lian]], [[unit_13|First Lieutenant Bohdana Leonid-Mikhail]] or [[Terra Indomita#NPCs|Sister Esther]]. * Think about your character's relationship to science. Are they scientists themselves? Do they believe that science can always explain the anomalous, or do they believe the world might contain something beyond it? * Think about your character's relationship to mysticism. Do they follow any particular religion? Do they believe in the paranormal? Which events in their life have shaped those beliefs? ====The Limits of the Mind==== You could... * Take the Break My Brain [[Quirks#Playstyle Quirks|Playstyle Quirk]]. * Take the Research or Paranormality [[Quirks#Skill Quirks|Quirk]]. * Establish a connection (whether in your backstory on the [[Character Creation]] form or in-game) with [[BGA#NPCs|Heide Allenbach]] or [[Terra Indomita#NPCs|Sister Esther]]. * Think about your character's understanding of the world. What shaped this understanding? Which things do they accept as fundamental truths? What might it do to them to have those challenged? ~~NOTOC~~ ways_to_play.txt Last modified: 2025/10/07 07:40by gm_jack